Umbra
Lead your fleet through a living war among the stars.
How it plays
One fighter, a whole war
The war never waits for you. Every star belongs to someone: yours burn blue, your rivals' orange. Fly your fighter into it, gather your ships, and take the stars one by one.
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Gather
Fly past your blue stars and their ships rally to you. Hundreds of them follow in your wake on tails of light, and bank as you bank.
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Strike
Dive at a rival star and your fleet strikes with you, into the swarm that guards it. Bring more ships than it holds, and it turns blue.
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Defend
Your rivals strike back at the stars you hold, led by aces. Warp to the strike and shoot its aces down: each one takes its wing out of the war.
Your fleet
Hundreds of ships at your back
Your ships fly where you fly and dive where you dive. Then the warp throws you and all of them kilometres across the war in a heartbeat, the stars streaking past.
A living war
Totality's war, all around you
Thousands of ships stream between the stars, and stars change hands whether you're there or not. The war of Totality, its rules and its rivals' minds, now seen from a fighter's cockpit.
Take a star
Dive into the swarm
Every star a side holds wears a ring city, a deck built for each level as its ships feed it. Lead the strike that brings it down, and watch your own city rise round the star.
The screen tells you how many ships a star takes to win, before you dive.
The aces
Catch them, then finish them
An ace leads every strike at your stars, and turns to fight you when you come close. Your fighter carries what it takes.
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The warp
Jump kilometres across the war with your whole fleet, or lock onto an ace and jump straight to it. Every strike's alarm and every ace you down charge it.
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The rocket
Fire it, and time slows to a third while the camera rides it. Steer it into an ace: one is all it takes.
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Eyes everywhere
A map of the whole war, an arrow to every ace, and a wide view that pulls back to show the space round you and your fleet.
Living stars
The universe fights back
Every star is a danger as well as a prize. You see and hear each one before it hurts.
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SunsScorch a ship that hugs them, and burn up any that touch them.
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Blue giantsReach further and burn hotter, and make ships fast for whoever holds them.
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Red dwarfsSmall, tough and slow to build: a wall to break or to go round.
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Twin starsTwo suns circling each other, both worth holding.
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PulsarsSweep their beams round on a beat. Don't get caught in one.
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Black holesPull you in, fling you out faster the closer you dare, and tear apart whatever crosses the edge. One of them wanders.
Campaign
Twelve wars in three acts
Named for an eclipse as it deepens. A short guided war teaches you as you fly, then each war brings one new thing, and the rivals grow sharper and more of them fight at once, until the last act is chaos.
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Penumbra
- 1First Light
- 2Outposts
- 3Hold the Line
- 4The Giant
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Umbra
- 5Horizon
- 6Lighthouse
- 7Twins
- 8Still Water
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Totality
- 9Crossfire
- 10Siege
- 11Wanderer
- 12Totality
Three medals a war
Win it, win it under par, and win it without being shot down. Your best time on every war, and 36 medals to earn.
Uncharted
Once the first war is won, a new war on a fresh map, any time you like.
Every rival has a character. The Spreader races you for every free star, the Raider strikes early and often, the Builder stacks up for one huge strike, and the Opportunist pounces on the star you leave empty.
Feel
Made to feel alive
Sound, light and touch, made with the same care as the flying.
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Music made as you play
Totality's four soundtracks, composed live on your iPhone and rising with the fight. Best with headphones.
- Warm PulseWarm pads over a soft heartbeat
- DriftSlow and dreamy, notes falling like stars
- TideA rolling bass in a swaying rhythm
- NightfallLow and mysterious, a distant drum
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Sixteen painted skies
A new sky for every war, painted all the way round you: galaxy bands, dust lanes and glowing gas. Black holes bend the starlight behind them.
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Felt in your hand
Every hit, every kill, the warp's jump and the rocket's burst, felt as well as heard. Turn it off in Settings, if you like.
Your way
Play it your way
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Made for iPhone
Held wide: one thumb steers, the other fires, boosts and warps. Drag on the right to look round your ship.
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iPhone Duo
Closed, it plays beside the camera strip. Open it upright, and the flight fills the top while a cockpit lies below the fold: the stick, the war's map and the gauges.
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Game controllers
Fly with a controller if you have one: the left stick flies, the right looks round your ship.
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Your feel
Steering Gentle, Standard or Sharp, up and down the way you like them, and rivals Relaxed, Standard or Challenging.
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Yours alone
No ads, no in-app purchases and no tracking. It collects no data at all: see the privacy policy.
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Plays offline
Everything happens on your iPhone. No account, nothing to sign in to, no connection needed.